Wednesday, December 20, 2017

BBI: R is still alive!


Hello dear followers and visitors!

We have a new website that you can visit here!




We apologize for the super lack of updates. We've been so busy we haven't been able to work on BBI. But now we do! We also have a few things to say:

As for the development itself:
  • We are working with a our new and stable game engine for this. So far it's going really well. We were able to add a lot of missing functions from the original game. Here's a list:
    • Basic VN functions such as save/load everywhere, log function (press middle mouse to enter, right click to cancel) and so on.
    • 720p, 16:9 display instead of 4:3 ratio. Meaning it's great for widescreen monitors!
    • Animation functions
    • Music layering and so on!
  • Goatjesus has been proofreading and rewriting parts of the script to be more cohesive and interesting. He also did the grunt work to optimize all assets to avoid performance issues. Great work as always!
We'd love to update more in the future but thank you for following the development of Bluebird's Illusion!

~Team Autumn Bird

Sunday, June 21, 2015

Progress Report 21st June

Heya! This is GoatJesus,

previously known as BluebirdsCircle. I'm here to let you guys in on all the latest news on what's going on with the blog and our project.

Just a reminder, we've got every day in the game translated from head to toe.

(Yes, we've been finished for a while)

Getting all the translations done was the first priority. We still don't have New Game + scripts and Developer Diaries done, but that's really trivial to us at this point in time. Some things to be upfront about before people go crazy; the script has been altered to be more true to the lore of manga Fullmetal Alchemist. What does this mean?

Well, the original team Ocean X, wrote this game back in 2004. This means a lot of the lore is outdated and basically guesswork on their part. We've chosen to change certain names to be more up-to-date with what we know about Fullmetal Alchemist. For example: they mistook Father for Hohenheim, so we just changed it to what it should be (Father.) Other than that, it should be pretty dang accurate to the original version in respects to the teams artistic creativity.

I just got done cutting out each remastered sprite. They've all been upscaled and repaired to work in 720p resolution. It looks stunning! More details can be made out than ever before and pretty much all the pixelation has been smoothed out. Here's a sample of that compared to the original:

(You'll need to click HERE to see full details)

I've also made some updates on this blog's media page and on downloads. New wallpapers have been added to media, showcasing our 1080p remastered opening screenshots. As for downloads, a demo may go up fairly soon, but for now the original Chinese version can be found on that page. Progress on the remastered opening itself; it's pretty much finished. We're waiting on our composer to construct a new instrumental to be able to record an English cover of Moments. Once that's done, maybe you guys will be able to check it out.

Obviously, there's been a lot of headway on our work in the passed two years. We keep having to update the game engine to have it running on the most modern PCs. By the time we're done, we could even get this to run on browsers for easy access. Basically, this thing could run even on a potato.

When will the game be finished? Hopefully this year. We've been working on this project for nearly 5 years. It's about time.

Make sure to check out the facebook page for any spontaneous updates! 

GJ