Showing posts with label english patch. Show all posts
Showing posts with label english patch. Show all posts

Thursday, May 3, 2012

Battles In BBI II

Since the RPG option is winning by a large margin, I suddenly have a brain blast from thinking of what we can incorporate, so here are some things that might interest some people gameplay wise. I would also like to add one thing...I might actually change the GUI/Hud/System graphics the game had due to not being able to emulate the exact same style and I need to make new system graphics for this RPG inclusion. Rest assured that it won't be terrible! ...I hope.



Free-Time Related Gameplay


  • Remember how in BBI where you can go to certain areas and talk to people? At one point, there are no scenes in these places and most of the time, it's just Edward just saying nothing to do here and stuff. Here's the possibility of incorporating a gameplay in it. To strengthen the Alchemy of the Playable Characters, you can do requests from certain people in the army or from the city. So what does this mean?
    • Falman would like to see a material that is made from X. From here you can do some research, or maybe just some small chitter chatter with the random dudes from the military to think of ways to do Falman's request.
    • Did you know? In FMA, Edward actually incorporate people's alchemic techniques for his benefit. One example is major Armstrong's earth spike that he uses in battle. Edward also started doing this AFTER he saw it. He used it mostly on the Greed Battle.
    • So what does the above thing have to do with this? Well you can discuss some alchemic achievements by other state alchemists so you can use them in battle too. In a sense, Edward is a learning student :)
    • This new feature will also open up new character scenarios and add-ons that the original didn't have. And since we removed the Ocean-X cameos since we thought they contribute absolutely nothing to the story, we can use them to give you guys quests/tasks/requests instead, in case none of the army needs one! 


Character Related Skills

  • Edward Elric
    • If you guys played the GBA games of FMA, it would be something similar, if not, lemme do a very quick summary. What Edward does is that he combos cards/elements to do a specific alchemic type of skill/achievement. This can range from healing, attack, support and debuffs/hex/cursing the enemy. Another good example of this type of battle system is Legend of Legaia from the PS1.
    • So his style of gameplay in BBI is mostly this. You guys can combine many different type of elements and discover new alchemic endeavors. Once discovered, they will be freely available anytime on your skill subset so you won't have to input the same thing over and over!
    • Edward is also a Jack of All Trades from what I noticed with his Alchemic Skills. So he can also influence his surroundings to make a specific Alchemic Skill stronger in terms of damage.
  • Alphonse Elric
    • Alphonse for the most part in The GBA version a physical attacker and let's cats do his bidding. After he collects a specific amount. The same thing goes here for the most part except he can also affect the field to make Alchemic Skills stronger. But you must be wondering, if Alphonse doesn't do much alchemy as Edward, what is this for? Which brings us to the next point:
  • Roy Mustang
    • The dearly beloved and hated Flame Alchemist. His skills are mostly focused on fire, fire, fire and fire. So what does this got to do with Alphonse?
    • Did you know? It's revealed that Roy Mustang isn't really that incompetent under the rain or being drenched in water. But it actually makes his alchemy powers STRONGER after he does some alchemic magic. This is revealed in the manga when Risa Hawkeye said, I just assumed you were useless when drenched in water. We will also have to research back and read the manga to remember the explanation, but for now, let's ride with this one recollection.
    • And in BBI, Alphonse and Roy are together when fighting, this is why I thought the two should cover each other's lacking in alchemic...accessibility...that Edward has.
And that's it for now, some things might subject to change depending on your feedback guys, so please keep us updated if you guys would like to add some things or dislike or aren't sure about!

Monday, January 23, 2012

System Update and Why the Engine Change


This was the last thing we were working on until Archeia got an invitation to beta test a newer, faster version of the engine we were using.

We apologize for the wait, but you see, the reason we want to change is that around 0:44, the map system drops from 60 fps to 25 fps. We couldn't find the reason why, but in the newer engine, this shouldn't happen. That's why we're opting to transfer to this new engine. While it looks faster in the video because Archeia did a modification in the code, we just felt that the newer engine would be better for the sake of our sanity.

We're very sorry about this. Please be patient with us, a little while longer.

Archeia says:
If you want to compare it to the original, you can see it below. Just note that is the speed of the transitions of the game and we didn't slow it down or whatsoever.


Wednesday, November 23, 2011

What happened?!

We're very sorry if things haven't been progressing as of late. And yes, you guessed it, College. Winter break is almost up. Finals is coming nearer and nobody has time to even talk to each other. Timezones makes a huge effect and people having Thesis or Term papers to submit. In short, busy~

Archeia and Renasci has been fixing another issue too. We won't be elaborate, but that ate most of our time. But during one of the few moments we worked on BBI, we DID find a way to make the code cleaner. The only problem with this is that we have to redo what we have done. We also remembered that by default, the engine had text skipping, but it was disabled in this script we're using. We're currently trying to fix this issue. Mostly because the Alphonse cursor won't stay on the end of each message. We'll post a poll later to ask which one people prefer.


We will now leave off some art:

Thursday, November 3, 2011

Status Update ~III~

The engine right now is going a major overhaul. Nothing that time consuming, but it's not going to take that long. The change is mostly to make the code cleaner and faster! This is also to avoid bugs suddenly appearing, as seen in the BBI second demo by the testers.

So far, we're thinking of what to do to make the map exploration to stop lagging. But here's some important survery that we want to ask people. We will really appreciate it if you guys take the time to answer them~ It will affect the entire project :)

1.) Do you guys prefer keyboard controls or mouse controls?

  • Pros for Keyboard:
    • It's faster and easier to code.
    • It's also prone to less bugs.
  • Cons for Keyboard:
    • It won't be true to the original source engine.
    • It doesn't feel novelly for some people (but compare it to Disgaea and the rest, I think it's fine~)
2.) Do you guys want the literal English translation and a patch for the original BBI engine?

  • Pros:
    • In case for some reason, you guys hate our rewrite.
    • You like Out of Character fanfictions
    • You don't mind ellipses overload (or we can remove them).
    • You like a very docile Edward.
    • You like the fact Edward becomes Envy's XXX doll.
    • You like the fact that Ed and Roy are tsundere for each other in a very obvious way.
    • Refer to #2 again.
  • Cons:
    • It will be a while because the engine is a mess.
    • If you hate everything from Pros except #1
3.) The Release Date.
  • Please check the Poll to vote~
  • Pros 
    • for December 25:
      • Well...it's out faster. And I guess, best Christmas Present ever?
    • for February 3:
      • It's Edward Elric's Birthday~
    • for Oct. 3:
      • It's most likely complete, maybe, and that it's Don't Forget day~
  • Cons 
    • for December 25
      • It's going to be a demo.
    • for February 3
      • Probably not a full game still
    • for Oct. 3
      • It's way offs the calendar.
Thank you for reading.

Thursday, October 27, 2011

Status Update ~II~

Sent a demo to two six people for feedback on the game's presentation before proceeding to big things (and finding some bugs). Some stuff were fixed and all that. One of the things we noticed:

a.) font must be installed, but I will fix this so that you won't have to.
b.) video card (OPENGL) must be updated. Your codecs must be updated. Or else, the movie file won't play at all. This mostly happens at Windows XP. So install the latest K-lite codec now!

We still can't work on it fully, Faith is sick and unable to send us the script files. Archeia is still flooded with work. BBCircle can't work without Faith and Renasci is contemplating whether to retranslate them.

Sorry for the long wait~

Saturday, October 15, 2011

Progress~Progress~ VIII-2

Hello again! Bluebird's Circle here! Okay... Hear me out on this report. Okay? It's sorta' long and sorta' depressing--but you'll rejoice anyway.

So today consisted of me (having had only three hours of sleep) waking up at 7 AM to work on rewriting the terrible rough translations of Day 4 nonstop until I was finished at 8 PM...

OH MY GOD! I've never been more miserable in my entire life... I didn't have a single thing to eat, a single glass of water, or even a little nap on my carousel of self imposed (well...almost self imposed. Archeia and Renasci whipped me a few times to make sure I was still going...) AGONY! And it was all for you guys! *cries*

I hope everyone will appreciate my sacrifice of a whole day in my meek and shorter than Edward life.

Here is an image of me RIGHT NOW with ripped up edits that didn't make the cut to my left:


Anyway, there is some joy to come out of my sorrow and woe. And that's the fact the DEMO WILL COME ANY TIME NOW!!! YOU HEARD ME!! 4 out of the 8 DAYS PEOPLE!

*plays chorus of angels*

It's been a tough journey. The halfway checkpoint is so near. I hope you all enjoy the demo when it comes out. And remember me after I am eventually murdered by Renasci.

I'd like to thank the rest of the team! You guys are amazing people. We will get this done together! And of course, I thank whoever's reading this post. You guys pushed me too!
THANK YOU!

...I'm going to go drink some water now...

Friday, September 23, 2011

Translating Still~


We're still translating Day 3 onward because of the branching points. 
Everyone is busy with Junior/College/Work so we couldn't focus on BBI 100%. 
We're very sorry but we hope that everyone will remain patient!

Saturday, September 10, 2011

We're not dead

...It's just that with all the translating on top of college, going to the hospital, working and all those crazy life events--we haven't been able to focus ourselves like we want to.

Despite everything, we CAN leave an image though. It's not very interesting to say the least, but we hope it will do.