Showing posts with label fanart. Show all posts
Showing posts with label fanart. Show all posts

Saturday, October 15, 2011

Progress~Progress~ VIII

For now we are sorting out Day 3 and Day 4. Apparently, Bluebird's Circle missed some event(s) so we ended up rewriting them with the other events added in.

As for another news, Bluebird's Illusion can be played in MAC but it won't be something direct...Instead, it’s a fairly inexpensive way to play Bluebird's Illusion on your Mac. Using a free program called Virtual Box (https://www.virtualbox.org/) you can run Windows in a window on your mac.


You’ll still need a copy of Windows  and it takes maybe half an hour to get everything set up (including installing windows). Another alternative is a paid program which you may have heard of called, Parallels.

We’d love to hear how this worked for you, once the demo is released! We're still working very hard!

Thursday, October 13, 2011

- A little off note

I was looking over TVTropes BBI page earlier and saw this:

"In the Roy ending, Alphonse dies and Edward is heartbroken; but life goes on, Roy becomes Fuhrer while Ed ends up as a General and they even start dating."

I'd have you guys know that this is totally false and whoever wrote that, well, let's just say the entire team wants to murder that person. They never DATED, ok? Maybe a scene in the novel can be intepreted as that but this is totally false. It ends after Ed gets over crying. Jeebuz.

This game isn't yaoi but it does has short fluffy shounen-ai-ish elements that shouldn't be that disturbing, except I guess if you went with the DIRECT creepy, pride!ed (bad) ending. Sorry to disappoint a lot of fans but it just isn't!

Progress~Progress~ VII


TLDR; Archeia is sick and unable to work. Renasci is doing the rest of the work. BBCircle is writing

Monday, October 10, 2011

Recruitment~

First off, a Translator - Someone that can understand Chinese/Taiwanese Slang. This is just for the developer diaries. There is no need to be worried about translating hordes of scripts. They're just a few images~

We would like at least 2 Beta testers with low PC specs. Aka, your laptop/computer isn't upto date and autodated (WinXP OS is a-ok). This is for us to test if the game is too laggy for some people. If you're interested. Please leave a comment over here and tell us your PC OS, RAM, processor etc. and we'll select from there.

Thank you~

Sunday, October 9, 2011

Progress~Progress~ V

This is how I feel right now when things aren't going my way.
STUPID CODE, I'LL FIGURE YOU OUT SOON, JUST YOU WAIT.

Later...

HA GUESS WHAT I WON!
CG is now fully functional~

Progress-wise, day 4 is under construction. Day 3 is rewritten. 
Demo is almost near if only these stupid menus work properly.

Saturday, October 8, 2011

Progress~Progress~ IV

Renasci reports:



Oh my, what is this~?
I was working on an installer for BBI and it works nicely well. So far the game is clocking around 180 mb. We'll see how it will look once we cut it down...sometime...

Thursday, October 6, 2011

Progress~ Progress~ III

The current status of the BBI:Re team.
Because it's literally impossible for us to contact the translators... The already overworked people of the team went ahead and trudged through the blazing inferno and fought over a series of epic trials and tribulations and facing the final evil overlord of the year, just to translate the remaining 2 days that were required for the demo.
We also translated and made the opening song singable in English for you guys. the day before.

Bluebird's Circle still has to rewrite them and colors still has to edit them and Archeia still needs to whip them to make sure she's satisfied with the outcome before she try to program it in. Overall, we're exhausted and we'll keep working hard as much as we can.

It might not be possible for us to release it by October 7 because of this...unexpected draw back. Let's just say that we'll elaborate the happenings more in the developer diaries than just rant about it in the blog. We're very sorry everyone! We're apparently really horrible with release dates! We'll just keep quiet for now and see how it goes. Everyone's getting sick because of the climate change and we need to be in full health. Thank you for bearing with us!

If you guys want an indepth  progress, just check the progress log!

Wednesday, October 5, 2011

Progress~ Progress~ II


Okay, update for the day! If you ever check out the Progress Log, you can see some developer notes there sometimes on how we spent the day and what we achieved and all that stuff. So go check it out :D

And now, have some screenshots~
You can now skip a scene completely or just far forward.

Monday, October 3, 2011

Happy FMA Day~

Since today is a special day, we wanted to do something ~special~
And 21 votes say a video. 
So a video it is!


Unfortunately, Archeia is really sick and was unable to show more stuff (and her laptop crashing randomly or losing batteries). We also took some time trying to figure out how to apply subtitles made from Aegissub (wanted to make it animated but it was taking too long) and converting mkv to either avi, wmv or mpeg (and thank goodness we succeeded). So after many blood, sweat and, tears...here's a new vid that shows off other visual effects, and hopefully, better grammar and spelling. We cut off the scenes and added a new one. Just to tease :D

Of course, Fullmetal-Alchemist.com's Project Don't forget :D



Sunday, October 2, 2011

Release Date Moved: October 7, 2011


Due to unforeseen circumstances, I'm afraid we'll have to move the release date for the demo to October 7. For those who are rather curious to what is going on:

  • Translator problems. Everyone is busy apparently and some got grounded, some just aren't that interested and those who are already busy with rewriting and programming had to translate it with measly Chinese knowledge and friends and connections.
  • College is in the way. Archeia and BluebirdsCircle are main victims to this. Set aside from scarce free time, they spend their time rewriting the plot, programming, editing images for the new engine and finally, topped with translation work. Studying time takes priority. We don't want them to fail, don't we~
  • We want to include Day 4 no matter what. Just Day 3 isn't going to cut it. We want this demo to be halfway through the game! At least the next time we release, it'll be the last 4 days of the game. Go! Go!
  • Renasci's complicated trips to the hospital. Don't even ask~
Thank you for understanding! Please be patient with us and wait warmly~

Sunday, September 25, 2011

Don't forget~

White suits you Edward~
With the arrival of October 3 close at hand, the team is working really hard right now to release a demo by then~ The demo will hopefully feature Day 1-3/4. Currently, translations are under way. The Progress Report should reveal what activities were done for today and how far we are~

On another note, we now call this project as Bluebird's Illusion Rebuild rather than a translation patch. This is because we ended up editing the story to make things a whole lot more enjoyable (while still staying true to the original story outline), remade the entire engine from scratch, recreated the sprites to be higher quality, and finally, remade the battle system to be less frustrating than the original.

So many changes in order to maximize the experience that you can get from this game. Hopefully, we will succeed in this regard.

We're still looking for translators with free time just to make everyone's job easier :)
Thank you for following us and hopefully we'll go somewhere!


We thank you for your support. Check back with us soon for more updates and info.~

Saturday, September 3, 2011

★Remastered Version Preview


After many tears, sweat and bloodshed, the remastered version is finally functional!
Enjoy, ENJOY, ENJOOOOOOYYYY

~Words from the crying heart of Archeia~

OMG! CAN YOU BELIEVE IT!? It's actually REAL! xD

~Words from the torn heart of Bluebird's Circle~

Yesterday, I updated the progress report like crazy and early this morning. Hopefully everyone is enjoying our progress so far!

Thursday, September 1, 2011

▼Remastering Progress

Hi everyone! Renasci speaking and I'm here to deliver the latest news!
Archeia is working very hard but had to take a break today due to her final exams for this trimester. But she left us with these images to show her progress!

Subtitles are not final
Title Screen is finally implemented!
Monologues are in!
CG and Indicator is now properly placed~ The only problem remaining is using the original size

And finally, I'll leave some art~