Monday, April 30, 2012

Battles in BBI

This is a very important question to y'all so you better listen. *gets tomato'd*
Either way, I'm pretty sure everyone knows the card battle BBI had right? After recalling and rechecking the script, we noticed it only appears 4x in the entire game and it felt very insignificant and useless. So here's a very important question for you guys! And we really need this input right now because it will affect the development and how we will write the script. Here are the choices:

a.) We add some RPG Elements to BBI so the battles would make sense. What does this mean? Meaning that you will have more character interactions, items and so forth. It will also mean more story battles. We will discuss what the battles should look like, but if you're familiar with Shin Megami Tensei/Persona/Etrian Odyssey and so forth, we might go that route.

b.) Retain the old battle system. The very random and lucked base card battle system that can take you upto 3 hours depending on how many times Roy/Lust/Bradley/Gluttony heal themselves and how many offensive attacks you can get. Honestly, I am not a big fan of this battle system, at all. None of the team is.

c.) Completely remove the battles. Which means very story oriented, we'll figure out something to make some choices so you guys won't have to battle.

d.) Other suggestions are very much welcome. We're not doing however another card system that requires complicated coding.

And that's all of it. Thank you for your patronage.


  1. I'm leaning towards option A, but would you be modifying the current battle system or keep the old (i.e. still based on luck, as you say)? I'm illiterate in gaming, so I guess I'd need more of that "discussion." I've heard tell that the battles are pretty frustrating, because there's no real pattern to the actions of your opponent. I cast my vote for anything that would improve the system. I'd like to play it sometime.
    Evelyn of Blogger (AKA WarriorLoverInc)

  2. Yes there's no real pattern in the old battle system, as for the current one, we can't use it because I transferred it in a new engine, so I have to make a completely new one. That's why I gave examples of games that is something we're leaning in closer :)