Showing posts with label autumn bird. Show all posts
Showing posts with label autumn bird. Show all posts

Wednesday, December 20, 2017

BBI: R is still alive!


Hello dear followers and visitors!

We have a new website that you can visit here!




We apologize for the super lack of updates. We've been so busy we haven't been able to work on BBI. But now we do! We also have a few things to say:

As for the development itself:
  • We are working with a our new and stable game engine for this. So far it's going really well. We were able to add a lot of missing functions from the original game. Here's a list:
    • Basic VN functions such as save/load everywhere, log function (press middle mouse to enter, right click to cancel) and so on.
    • 720p, 16:9 display instead of 4:3 ratio. Meaning it's great for widescreen monitors!
    • Animation functions
    • Music layering and so on!
  • Goatjesus has been proofreading and rewriting parts of the script to be more cohesive and interesting. He also did the grunt work to optimize all assets to avoid performance issues. Great work as always!
We'd love to update more in the future but thank you for following the development of Bluebird's Illusion!

~Team Autumn Bird

Friday, March 29, 2013

Delays and Thank Yous


by goku-no-baka
Hello everyone. I'm the Project Leader, Renasci. I would like to apologize for all the delays of the project and my long term absence. I left all of the work to Bluebird's Circle and Archeia, both of them being busy with various projects, due to my lingering illness. I would also like to apologize about the spam in my twitter. Rest assured that I have unsubscribed. Horoscopes will no longer flood your twitter notices.

I had a long talk with Archeia yesterday and with some luck we might be able to make the progress a tad faster than our current speed. We also have a new person in the team named, Yami. I'll properly introduce him once we get our foundation stable.

I also want to thank the Bluebird's Illusion Group in Deviantart for their support and our followers for your extreme patience. Going back to the blog and seeing the conversations in the cbox always bring a smile to our faces. We're definitely doing our best to get this thing done. 

Another thing I'd like to brought up is the Engine. There had been constant questions about why are we moving to a new engine. It's mostly "Aren't you guys just translating? Why are you guys making a new engine for this?"
 
The main reason is...to make the English translation possible. 

In our dev diaries and early entries, you should be able to see one of the biggest problems we were facing. The last attempt we did is that we kept getting an error message when we use the word, "Brother." The other one would be how ugly the fonts looked and how we couldn't figure out how to change the font. Many other things. There's also the issue of repacking the game. Translating visual novels and working with their engines requires an experienced programmer. 

I'm definitely not one. Archeia, who is the only one remotely close to a programmer, has little interest in learning NScripter and is interested in other fields. The question we had back then, "Should we keep working with this engine or should we just use our own?"

It didn't take long for us to agree that we should just use our own. Because we can work better with an engine we spent our life on. We don't want to keep working with NScripter and end up scrapping the project. There's very little interest in BBI from other translation groups last time we tried to hire people or translators. If we won't do it, who will?

If that isn't convincing enough, Archeia also brought up a few things that I found interesting:
  • Windows 8 is supported as long as you play in desktop mode.
  • A possibility that they can be playable on IOS and Android devices.
  • Everyone can use the engine if they want to make their own visual novels.

I know that our decision might be unclear to some people. But everyone is free to try to translate BBI. If they can do it with its current engine and fix the existing bugs, we would gladly support them. But as it stands, we would like to work with our own methods and develop something that is worth our time and effort. That's why we're working hard on the game in the first place! :)

Thank you very much for your continued support and we will definitely get this game done. We're almost there!

Monday, May 28, 2012

Meeting Ends




Hey there everyone! This is AutumnBirdsCircle, some of you may remember me as BluebirdsCircle until my google account was suspended and I had to make a new one. Copyright be darned! So, my deadline was the 29th, and there's a lot been going on lately. Me and my good friend and editor Alex have been working night and day to get the translations done for Bluebird's Illusion. He's been so fantastic!! Give him a hand everyone! 


I have to say, this passed month has been intense. Waking up only to know you're going back to the exact same line of duty sure gets to you every once in a while. Tomorrow is my 17th birthday (the 29th) and there's nothing more I want more than to say thank you! You guys have given me the greatest present of all, the will to keep at it. Every, "YOU CAN DO IT!!" Makes me feel like episode 63.


To be honest, I want to hate this game since it's consumed my entire life, but I find the will to keep going and going. Anyway, I'm happy to announce it looks like we're on scheduled for the most part! 90% of the translations have been finalized and we're back on track! There's the Search I still need to do, but I can get that done in a little while. Also, thank you Archeia for taking my BS every day~~ ;_; My only regret is that I couldn't finish in time... Blue screen of death is my fiend.




So, thank you. From me to you! 
AutumnBirdsCircle 







Friday, May 18, 2012

LIGHTNING Speed!!!

Bluebirds Circle here... Now recently, I've been living in my cave--AKA my room--doing translations and rewriting nonstop everyday for the past 18 days. So far, I went back and polished up all the previous days in terms of dialogue, finished day 4, 5 and 6 and I'm currently 25% done with day 7. I plan on finishing the entire script by the 29th. But I need your help in cheering me on!! This isn't an easy task to translate alone... But I feel with the power of all you fans rooting this lone warrior on, I can accomplish anything!!

Thank you~

Sunday, May 13, 2012

Pride Edward~

Bluebird's Circle has been busy drawing and coloring for the Risembool Ranger's Pride!Ed contest. And so after 3 days of working on it with a mouse and Adobe Flash. Here is the result of his hardwork and effort. Archeia made it so it looks like a wallpaper in here. Enjoy~


Check it out on Deviant Art: http://lordofawesomeness.deviantart.com/art/Happiness-Doesn-t-Exist-301823995