I know we've been sort of inactive lately, it's mostly because of my job that has this project on a halt in terms of development. Currently, I was looking over the old engine and slowly having some features from it to the new one. It's mostly the mouse giving me problems haha.
But the good part is some things that I couldn't do from the old engine was don with the new engine. Except, I'm still having trouble importing some new stuff in...
I'll update you guys on that when I have the chance ;-;
Showing posts with label hiromu arakawa. Show all posts
Showing posts with label hiromu arakawa. Show all posts
Tuesday, August 28, 2012
Monday, May 28, 2012
Meeting Ends
Hey there everyone! This is AutumnBirdsCircle, some of you may remember me as BluebirdsCircle until my google account was suspended and I had to make a new one. Copyright be darned! So, my deadline was the 29th, and there's a lot been going on lately. Me and my good friend and editor Alex have been working night and day to get the translations done for Bluebird's Illusion. He's been so fantastic!! Give him a hand everyone!
I have to say, this passed month has been intense. Waking up only to know you're going back to the exact same line of duty sure gets to you every once in a while. Tomorrow is my 17th birthday (the 29th) and there's nothing more I want more than to say thank you! You guys have given me the greatest present of all, the will to keep at it. Every, "YOU CAN DO IT!!" Makes me feel like episode 63.
To be honest, I want to hate this game since it's consumed my entire life, but I find the will to keep going and going. Anyway, I'm happy to announce it looks like we're on scheduled for the most part! 90% of the translations have been finalized and we're back on track! There's the Search I still need to do, but I can get that done in a little while. Also, thank you Archeia for taking my BS every day~~ ;_; My only regret is that I couldn't finish in time... Blue screen of death is my fiend.
So, thank you. From me to you!
AutumnBirdsCircle
Hey there everyone! This is AutumnBirdsCircle, some of you may remember me as BluebirdsCircle until my google account was suspended and I had to make a new one. Copyright be darned! So, my deadline was the 29th, and there's a lot been going on lately. Me and my good friend and editor Alex have been working night and day to get the translations done for Bluebird's Illusion. He's been so fantastic!! Give him a hand everyone!
I have to say, this passed month has been intense. Waking up only to know you're going back to the exact same line of duty sure gets to you every once in a while. Tomorrow is my 17th birthday (the 29th) and there's nothing more I want more than to say thank you! You guys have given me the greatest present of all, the will to keep at it. Every, "YOU CAN DO IT!!" Makes me feel like episode 63.
To be honest, I want to hate this game since it's consumed my entire life, but I find the will to keep going and going. Anyway, I'm happy to announce it looks like we're on scheduled for the most part! 90% of the translations have been finalized and we're back on track! There's the Search I still need to do, but I can get that done in a little while. Also, thank you Archeia for taking my BS every day~~ ;_; My only regret is that I couldn't finish in time... Blue screen of death is my fiend.
So, thank you. From me to you!
AutumnBirdsCircle
Labels:
alphonse elric,
autumn bird,
bbi,
bluebird's illusion,
bluebirdscircle,
bratja,
edward elric,
FMA,
fullmetal alchemist,
hiromu arakawa,
ocean-x,
pride,
remaster,
translation,
青鳥の虛像
Friday, May 18, 2012
LIGHTNING Speed!!!
Bluebirds Circle here... Now recently, I've been living in my cave--AKA my room--doing translations and rewriting nonstop everyday for the past 18 days. So far, I went back and polished up all the previous days in terms of dialogue, finished day 4, 5 and 6 and I'm currently 25% done with day 7. I plan on finishing the entire script by the 29th. But I need your help in cheering me on!! This isn't an easy task to translate alone... But I feel with the power of all you fans rooting this lone warrior on, I can accomplish anything!!
Thank you~
Sunday, May 13, 2012
Pride Edward~
Bluebird's Circle has been busy drawing and coloring for the Risembool Ranger's Pride!Ed contest. And so after 3 days of working on it with a mouse and Adobe Flash. Here is the result of his hardwork and effort. Archeia made it so it looks like a wallpaper in here. Enjoy~
Check it out on Deviant Art: http://lordofawesomeness.deviantart.com/art/Happiness-Doesn-t-Exist-301823995
Check it out on Deviant Art: http://lordofawesomeness.deviantart.com/art/Happiness-Doesn-t-Exist-301823995
Saturday, October 15, 2011
Progress~Progress~ VIII
For now we are sorting out Day 3 and Day 4. Apparently, Bluebird's Circle missed some event(s) so we ended up rewriting them with the other events added in.
As for another news, Bluebird's Illusion can be played in MAC but it won't be something direct...Instead, it’s a fairly inexpensive way to play Bluebird's Illusion on your Mac. Using a free program called Virtual Box (https://www.virtualbox.org/) you can run Windows in a window on your mac.
You’ll still need a copy of Windows and it takes maybe half an hour to get everything set up (including installing windows). Another alternative is a paid program which you may have heard of called, Parallels.
We’d love to hear how this worked for you, once the demo is released! We're still working very hard!
As for another news, Bluebird's Illusion can be played in MAC but it won't be something direct...Instead, it’s a fairly inexpensive way to play Bluebird's Illusion on your Mac. Using a free program called Virtual Box (https://www.virtualbox.org/) you can run Windows in a window on your mac.
You’ll still need a copy of Windows and it takes maybe half an hour to get everything set up (including installing windows). Another alternative is a paid program which you may have heard of called, Parallels.
We’d love to hear how this worked for you, once the demo is released! We're still working very hard!
Thursday, October 13, 2011
- A little off note
I was looking over TVTropes BBI page earlier and saw this:
"In the Roy ending, Alphonse dies and Edward is heartbroken; but life goes on, Roy becomes Fuhrer while Ed ends up as a General and they even start dating."
I'd have you guys know that this is totally false and whoever wrote that, well, let's just say the entire team wants to murder that person. They never DATED, ok? Maybe a scene in the novel can be intepreted as that but this is totally false. It ends after Ed gets over crying. Jeebuz.
This game isn't yaoi but it does has short fluffy shounen-ai-ish elements that shouldn't be that disturbing, except I guess if you went with the DIRECT creepy, pride!ed (bad) ending. Sorry to disappoint a lot of fans but it just isn't!
"In the Roy ending, Alphonse dies and Edward is heartbroken; but life goes on, Roy becomes Fuhrer while Ed ends up as a General and they even start dating."
I'd have you guys know that this is totally false and whoever wrote that, well, let's just say the entire team wants to murder that person. They never DATED, ok? Maybe a scene in the novel can be intepreted as that but this is totally false. It ends after Ed gets over crying. Jeebuz.
This game isn't yaoi but it does has short fluffy shounen-ai-ish elements that shouldn't be that disturbing, except I guess if you went with the DIRECT creepy, pride!ed (bad) ending. Sorry to disappoint a lot of fans but it just isn't!
Progress~Progress~ VII
TLDR; Archeia is sick and unable to work. Renasci is doing the rest of the work. BBCircle is writing
Tuesday, October 11, 2011
Monday, October 10, 2011
Recruitment~
First off, a Translator - Someone that can understand Chinese/Taiwanese Slang. This is just for the developer diaries. There is no need to be worried about translating hordes of scripts. They're just a few images~
We would like at least 2 Beta testers with low PC specs. Aka, your laptop/computer isn't upto date and autodated (WinXP OS is a-ok). This is for us to test if the game is too laggy for some people. If you're interested. Please leave a comment over here and tell us your PC OS, RAM, processor etc. and we'll select from there.
Thank you~
We would like at least 2 Beta testers with low PC specs. Aka, your laptop/computer isn't upto date and autodated (WinXP OS is a-ok). This is for us to test if the game is too laggy for some people. If you're interested. Please leave a comment over here and tell us your PC OS, RAM, processor etc. and we'll select from there.
Thank you~
Sunday, October 9, 2011
Progress~Progress~ V
This is how I feel right now when things aren't going my way.
STUPID CODE, I'LL FIGURE YOU OUT SOON, JUST YOU WAIT.
Later...
HA GUESS WHAT I WON!
CG is now fully functional~
Later...
HA GUESS WHAT I WON!
CG is now fully functional~
Progress-wise, day 4 is under construction. Day 3 is rewritten.
Demo is almost near if only these stupid menus work properly.
Saturday, October 8, 2011
Progress~Progress~ IV

I was working on an installer for BBI and it works nicely well. So far the game is clocking around 180 mb. We'll see how it will look once we cut it down...sometime...
Thursday, October 6, 2011
Progress~ Progress~ III
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The current status of the BBI:Re team. |
We also translated and made the opening song singable in English for you guys. the day before.
Bluebird's Circle still has to rewrite them and colors still has to edit them and Archeia still needs to whip them to make sure she's satisfied with the outcome before she try to program it in. Overall, we're exhausted and we'll keep working hard as much as we can.
It might not be possible for us to release it by October 7 because of this...unexpected draw back. Let's just say that we'll elaborate the happenings more in the developer diaries than just rant about it in the blog. We're very sorry everyone! We're apparently really horrible with release dates! We'll just keep quiet for now and see how it goes. Everyone's getting sick because of the climate change and we need to be in full health. Thank you for bearing with us!
If you guys want an indepth progress, just check the progress log!
Wednesday, October 5, 2011
Progress~ Progress~ II
Okay, update for the day! If you ever check out the Progress Log, you can see some developer notes there sometimes on how we spent the day and what we achieved and all that stuff. So go check it out :D
And now, have some screenshots~
You can now skip a scene completely or just far forward.
Tuesday, October 4, 2011
Monday, October 3, 2011
Happy FMA Day~
Since today is a special day, we wanted to do something ~special~
And 21 votes say a video.
So a video it is!
Unfortunately, Archeia is really sick and was unable to show more stuff (and her laptop crashing randomly or losing batteries). We also took some time trying to figure out how to apply subtitles made from Aegissub (wanted to make it animated but it was taking too long) and converting mkv to either avi, wmv or mpeg (and thank goodness we succeeded). So after many blood, sweat and, tears...here's a new vid that shows off other visual effects, and hopefully, better grammar and spelling. We cut off the scenes and added a new one. Just to tease :D
Of course, Fullmetal-Alchemist.com's Project Don't forget :D
Sunday, October 2, 2011
Release Date Moved: October 7, 2011
Due to unforeseen circumstances, I'm afraid we'll have to move the release date for the demo to October 7. For those who are rather curious to what is going on:
- Translator problems. Everyone is busy apparently and some got grounded, some just aren't that interested and those who are already busy with rewriting and programming had to translate it with measly Chinese knowledge and friends and connections.
- College is in the way. Archeia and BluebirdsCircle are main victims to this. Set aside from scarce free time, they spend their time rewriting the plot, programming, editing images for the new engine and finally, topped with translation work. Studying time takes priority. We don't want them to fail, don't we~
- We want to include Day 4 no matter what. Just Day 3 isn't going to cut it. We want this demo to be halfway through the game! At least the next time we release, it'll be the last 4 days of the game. Go! Go!
- Renasci's complicated trips to the hospital. Don't even ask~
Thank you for understanding! Please be patient with us and wait warmly~
Sunday, September 25, 2011
Don't forget~
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White suits you Edward~ |
With the arrival of October 3 close at hand, the team is working really hard right now to release a demo by then~ The demo will hopefully feature Day 1-3/4. Currently, translations are under way. The Progress Report should reveal what activities were done for today and how far we are~
On another note, we now call this project as Bluebird's Illusion Rebuild rather than a translation patch. This is because we ended up editing the story to make things a whole lot more enjoyable (while still staying true to the original story outline), remade the entire engine from scratch, recreated the sprites to be higher quality, and finally, remade the battle system to be less frustrating than the original.
On another note, we now call this project as Bluebird's Illusion Rebuild rather than a translation patch. This is because we ended up editing the story to make things a whole lot more enjoyable (while still staying true to the original story outline), remade the entire engine from scratch, recreated the sprites to be higher quality, and finally, remade the battle system to be less frustrating than the original.
So many changes in order to maximize the experience that you can get from this game. Hopefully, we will succeed in this regard.
We're still looking for translators with free time just to make everyone's job easier :)
Thank you for following us and hopefully we'll go somewhere!
We thank you for your support. Check back with us soon for more updates and info.~
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